Geometry in Touch: 3D Modelling Resources for Visually Impaired Learners (Geo3DTouch)
General Overview
The Geometry 3D in Touch project aims to enhance mathematics education for visually impaired students by developing 3D educational materials with a particular emphasis on geometry. By collaborating with organisations supporting visually impaired individuals, university experts, and students, the project focuses on creating innovative, inclusive resources that promote educational equity. Its mission is to empower learners with tailored tools to overcome barriers, ensuring equal access to high-quality education.
Purpose and Significance
This project addresses the significant lack of accessible educational tools for visually impaired students, particularly in understanding complex geometry concepts. By leveraging 3D modelling and tactile materials, the initiative not only promotes inclusivity but also aligns with EUniWell's focus on social equality, teacher education, and health and well-being.

Implementation Method and Timeline
The project brings together a consortium of EUniWell universities and collaborating partners, including:
- University of Santiago de Compostela (coordinator): Focus on 3D design and educational training.
- University of Florence: Expertise in 3D design and tactile prototyping.
- University of Konstanz: Contributions in multimedia teaching environments, augmented reality (AR), and artificial intelligence (AI).
- University of Murcia: Specialising in 3D visualisation and graphical user interfaces.
- Johannes Kepler University: Expertise in 3D printing and educational support.
- University of Almería: Specialising in virtual reality (VR) and software development.
- Spanish Organisation for the Blind (ONCE): Accessible adaptations, Braille implementation, and training for visually impaired students.
The project will be developed in six phases:
Research and Needs Assessment (December).
Conducting a literature review and consulting organisations supporting visually impaired people to identify specific educational requirements.Team Meeting and Design Planning (January).
Informing team members of ONCE’s needs and collaborating on design proposals. Materials to be developed by university students under the supervision of trainers will be selected.Development of 3D Educational Materials (February–June).
Training university students (pre-service teachers) in 3D modelling to design customised materials. Additional designs incorporating VR, AR, and AI will be created by team members, with a pilot test conducted to assess their effectiveness.Creation of Support Resources (July–August).
Refining final designs based on pilot feedback and featuring them on a dedicated webpage alongside didactic guidelines.Implementation (September–October).
Introducing the materials into educational institutions and evaluating their impact.Dissemination and Awareness Campaign (November).
Hosting awareness campaigns, conferences, and creating an online repository to ensure accessibility and foster knowledge sharing.
Expected Outcomes
The Geo3DTouch project aims to provide visually impaired students with 3D tactile models and adaptive resources, including tools leveraging VR, AR, and AI. The project will also equip future educators with skills for inclusive teaching, raising awareness about the importance of accessible education. Through outreach initiatives, the project aspires to foster a culture of inclusivity and equity in education.
Contact:
Teresa Fernández Blanco, University of Santiago de Compostela